Creates an ID3DXTextureGutterHelper object from an input mesh and texture data.
HRESULT D3DXCreateTextureGutterHelper( UINT Width, UINT Height, LPD3DXMESH pMesh, FLOAT GutterSize, LPD3DXTEXTUREGUTTERHELPER * ppBuffer );
If the function succeeds, the return value is S_OK. If the function fails, the return value can be one of these: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Use D3DXConcatenateMeshes to transform a scene to new coordinates.
Header: Declared in D3dx9mesh.h.