D3DXCreateTextureShader

Creates a texture shader object from the compiled shader.

HRESULT D3DXCreateTextureShader(
  CONST DWORD * pFunction,
  LPD3DXTEXTURESHADER * ppTextureShader
);

Parameters

pFunction
[in] Pointer to the function DWORD stream.
ppTextureShader
[out] Returns an ID3DXTextureShader object which can be used to procedurally fill the contents of a texture using the D3DXFillTextureTX functions.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9shader.h.