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Creates a volume texture from a file in memory.
HRESULT D3DXCreateVolumeTextureFromFileInMemory( LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcFile, UINT SrcData, LPDIRECT3DVOLUMETEXTURE9 ppVolumeTexture );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following:
D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORYD3DERR_INVALIDCALLD3DXERR_INVALIDDATAE_OUTOFMEMORYThis function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.
The function is equivalent to D3DXCreateVolumeTextureFromFileInMemoryEx(pDevice, pSrcFile, SrcData, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture).
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.
Header: Declared in D3dx9tex.h.
D3DXCreateVolumeTextureFromFile, D3DXCreateVolumeTextureFromFileEx, D3DXCreateVolumeTextureFromFileInMemoryEx, D3DXCreateVolumeTextureFromResource, D3DXCreateVolumeTextureFromResourceEx, Texturing Functions