Creates a volume texture from a resource.
HRESULT D3DXCreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 * ppVolumeTexture );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following:
D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORYD3DERR_INVALIDCALLD3DXERR_INVALIDDATAE_OUTOFMEMORYThe compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateVolumeTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateVolumeTextureFromResourceA because ANSI strings are being used.
The function is equivalent to D3DXCreateVolumeTextureFromResourceEx(pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture).
The resource being loaded must be an application-defined resource (RT_RCDATA).
This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.
Header: Declared in D3dx9tex.h.
D3DXCreateVolumeTextureFromFile, D3DXCreateVolumeTextureFromFileEx, D3DXCreateVolumeTextureFromFileInMemory, D3DXCreateVolumeTextureFromFileInMemoryEx, D3DXCreateVolumeTextureFromResourceEx, Texturing Functions