D3DXCreateVolumeTextureFromResource

Creates a volume texture from a resource.

HRESULT D3DXCreateVolumeTextureFromResource(
  LPDIRECT3DDEVICE9 pDevice,
  HMODULE hSrcModule,
  LPCTSTR pSrcResource,
  LPDIRECT3DVOLUMETEXTURE9 * ppVolumeTexture
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.
hSrcModule
[in] Handle to the module where the resource is located, or NULL for the module associated with the image the operating system used to create the current process.
pSrcResource
[in] Pointer to a string that specifies the resource name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
ppVolumeTexture
[out] Address of a pointer to an IDirect3DVolumeTexture9 interface representing the created texture object.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following:

D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORYD3DERR_INVALIDCALLD3DXERR_INVALIDDATAE_OUTOFMEMORY

Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateVolumeTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateVolumeTextureFromResourceA because ANSI strings are being used.

The function is equivalent to D3DXCreateVolumeTextureFromResourceEx(pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture).

The resource being loaded must be an application-defined resource (RT_RCDATA).

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.

Requirements

Header: Declared in D3dx9tex.h.

See Also

D3DXCreateVolumeTextureFromFile, D3DXCreateVolumeTextureFromFileEx, D3DXCreateVolumeTextureFromFileInMemory, D3DXCreateVolumeTextureFromFileInMemoryEx, D3DXCreateVolumeTextureFromResourceEx, Texturing Functions