Disassemble an effect.
HRESULT D3DXDisassembleEffect( LPD3DXEFFECT pEffect, BOOL EnableColorCode, LPD3DXBUFFER * ppDisassembly );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
E_OUTOFMEMORYHeader: Declared in D3dx9effect.h.