D3DXDisassembleShader
Disassemble a shader.
HRESULT D3DXDisassembleShader(
CONST DWORD * pShader,
BOOL EnableColorCode,
LPCSTR pComments,
LPD3DXBUFFER * ppDisassembly
);
Parameters
- pShader
- [in] Pointer to a memory buffer that contains the shader data.
- EnableColorCode
- [in] Enable color code to make it easier to read the disassembly.
- pComments
- [in] An optional NULL-terminated comment string. This value may be NULL.
- ppDisassembly
- [out] Returns a buffer containing the disassembled shader. See ID3DXBuffer.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9shader.h.