D3DXDisassembleShader

Disassemble a shader.

HRESULT D3DXDisassembleShader(
  CONST DWORD * pShader,
  BOOL EnableColorCode,
  LPCSTR pComments,
  LPD3DXBUFFER * ppDisassembly
);

Parameters

pShader
[in] Pointer to a memory buffer that contains the shader data.
EnableColorCode
[in] Enable color code to make it easier to read the disassembly.
pComments
[in] An optional NULL-terminated comment string. This value may be NULL.
ppDisassembly
[out] Returns a buffer containing the disassembled shader. See ID3DXBuffer.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9shader.h.