D3DXF
    X file format, load, and save options.
File Formats
The following table specifies the type of file data:
    
      
        | #defines for File Format | Value | Description | 
      
        | D3DXF_FILEFORMAT_BINARY | 0 | Legacy-format binary file. See X File Reference (Legacy). | 
      
        | D3DXF_FILEFORMAT_TEXT | 1 | Text file. | 
      
        | D3DXF_FILEFORMAT_COMPRESSED | 2 | Compressed file. With this flag,  you must also specify the binary format or the text format. | 
    
File Load Options
The following table specifies file load options with .x files:
    
      
        | #define | Value | Description | 
      
        | D3DXF_FILELOAD_FromFile | 0 | Load data from a file. | 
      
        | D3DXF_FILELOAD_FROMWFILE | 1 | Load data from a file. | 
      
        | D3DXF_FILELOAD_FROMRESOURCE | 2 | Load data from a resource. | 
      
        | D3DXF_FILELOAD_FROMMEMORY | 3 | Load data from memory. | 
    
File Save Options
The following table specifies file save and load options with .x files:
    
      
        | #define | Value | Description | 
      
        | D3DXF_FILESAVE_TOFILE | 0 | Save to a file. | 
      
        | D3DXF_FILESAVE_TOWFILE | 1 | Save to a wide-character file. | 
    
Constant Information
      
        | Header | d3dx9xof.h | 
      
        | Minimum operating system | Windows 98 | 
    
See Also
D3DXSaveMeshToX