D3DXF
X file format, load, and save options.
File Formats
The following table specifies the type of file data:
#defines for File Format |
Value |
Description |
D3DXF_FILEFORMAT_BINARY |
0 |
Legacy-format binary file. See X File Reference (Legacy). |
D3DXF_FILEFORMAT_TEXT |
1 |
Text file. |
D3DXF_FILEFORMAT_COMPRESSED |
2 |
Compressed file. With this flag, you must also specify the binary format or the text format. |
File Load Options
The following table specifies file load options with .x files:
#define |
Value |
Description |
D3DXF_FILELOAD_FromFile |
0 |
Load data from a file. |
D3DXF_FILELOAD_FROMWFILE |
1 |
Load data from a file. |
D3DXF_FILELOAD_FROMRESOURCE |
2 |
Load data from a resource. |
D3DXF_FILELOAD_FROMMEMORY |
3 |
Load data from memory. |
File Save Options
The following table specifies file save and load options with .x files:
#define |
Value |
Description |
D3DXF_FILESAVE_TOFILE |
0 |
Save to a file. |
D3DXF_FILESAVE_TOWFILE |
1 |
Save to a wide-character file. |
Constant Information
Header |
d3dx9xof.h |
Minimum operating system |
Windows 98 |
See Also
D3DXSaveMeshToX