D3DXFRAGMENT_DESC

Describes an annotation used by an effect object.

typedef struct D3DXFRAGMENT_DESC {
    LPCSTR Name;
    DWORD Target;
} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;

Members

Name
Fragment name.
Target
Fragment compile target. The compile target identifies the shader type (vertex or pixel) and the version number.