D3DXFRAGMENT_DESC
Describes an annotation used by an effect object.
typedef struct D3DXFRAGMENT_DESC {
LPCSTR Name;
DWORD Target;
} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
Members
- Name
- Fragment name.
- Target
- Fragment compile target. The compile target identifies the shader type (vertex or pixel) and the version number.