Encapsulates a transform frame in a transformation frame hierarchy.
typedef struct D3DXFRAME { LPSTR Name; D3DXMATRIX TransformationMatrix; LPD3DXMESHCONTAINER pMeshContainer; D3DXFRAME * pFrameSibling; D3DXFRAME * pFrameFirstChild; } D3DXFRAME, *LPD3DXFRAME;
An application can derive from this structure to add other data.