D3DXF_FILELOADRESOURCE
Identifies resource data.
typedef struct D3DXF_FILELOADRESOURCE {
HMODULE hModule;
LPCSTR lpName;
LPCSTR lpType;
} D3DXF_FILELOADRESOURCE, *LPD3DXF_FILELOADRESOURCE;
Members
- hModule
- Handle of the module containing the resource to be loaded. If this member is NULL, the resource must be attached to the executable file that will use it.
- lpName
- Pointer to a string specifying the name of the resource to be loaded. For example, if the resource is a mesh, this member should specify the name of the mesh file.
- lpType
- Pointer to a string specifying the user-defined type identifying the resource.
Remarks
This structure identifies a resource to be loaded when an application uses the ID3DXFile::CreateEnumObject method and specifies the D3DXF_FILELOAD_FROMRESOURCE flag.