D3DXFillVolumeTexture

Uses a user-provided function to fill each texel of each mip level of a given volume texture.

HRESULT D3DXFillVolumeTexture(
  LPDIRECT3DVOLUMETEXTURE9 pTexture,
  LPD3DXFILL3D pFunction,
  LPVOID pData
);

Parameters

pTexture
[out, retval] Pointer to an IDirect3DVolumeTexture9 interface, representing the filled texture.
pFunction
[in] Pointer to a user-provided evaluator function, which will be used to compute the value of each texel. The function follows the prototype of LPD3DXFILL3D.
pData
[in] Pointer to an arbitrary block of user-defined data. This pointer will be passed to the function provided in pFunction.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL.

Remarks

If the volume is non-dynamic (because usage is set to 0 when it is created), and located in video memory (the memory pool set to D3DPOOL_DEFAULT), D3DXFillVolumeTexture will fail because the volume cannot be locked.

This example creates a function called ColorVolumeFill, which relies on D3DXFillVolumeTexture.

// Define a function that matches the prototype of LPD3DXFILL3D
VOID WINAPI ColorVolumeFill (D3DXVECTOR4* pOut, const D3DXVECTOR3* pTexCoord, 
const D3DXVECTOR3* pTexelSize, LPVOID pData)
{
   *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, pTexCoord->z, 0.0f);
}
    
    
// Fill volume texture
if (FAILED (hr = D3DXFillVolumeTexture (m_pTexture, ColorVolumeFill, NULL)))
{
       return hr;
}

Requirements

Header: Declared in D3dx9tex.h.