Generates an output vertex declaration from the input declaration. The output declaration is intended for use by the mesh tessellation functions.
HRESULT D3DXGenerateOutputDecl( D3DVERTEXELEMENT9 * pOutput, CONST D3DVERTEXELEMENT9 * pInput );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL.
Header: Declared in D3dx9mesh.h.