Gets the shader constant table embedded inside shader.
HRESULT D3DXGetShaderConstantTable( CONST DWORD* pFunction, LPD3DXCONSTANTTABLE* ppConstantTable );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL.
D3DXERR_INVALIDDATA E_OUTOFMEMORYA constant table is generated by D3DXCompileShader and embedded in the body of the shader.
Header: Declared in D3dx9shader.h.