Texture wrapping options for IMT computation APIs.
typedef enum D3DXIMT_FLAGS
{
D3DXIMT_WRAP_U = 1,
D3DXIMT_WRAP_V = 2,
D3DXIMT_WRAP_UV = 3,
} D3DXIMT FLAGS, *LPD3DXIMT FLAGS;
D3DXComputeIMTFromSignal, D3DXComputeIMTFromTexture, D3DXComputeIMTFromPerTexelSignal, D3DXComputeIMTFromPerVertexSignal