D3DXIMT FLAGS

Texture wrapping options for IMT computation APIs.

typedef enum D3DXIMT_FLAGS
{
    D3DXIMT_WRAP_U = 1,
    D3DXIMT_WRAP_V = 2,
    D3DXIMT_WRAP_UV = 3,
} D3DXIMT FLAGS, *LPD3DXIMT FLAGS;

Constants

D3DXIMT_WRAP_U
The texture wraps in the U direction.
D3DXIMT_WRAP_V
The texture wraps in the V direction.
D3DXIMT_WRAP_UV
The texture wraps in both the U and V direction.

See Also

D3DXComputeIMTFromSignal, D3DXComputeIMTFromTexture, D3DXComputeIMTFromPerTexelSignal, D3DXComputeIMTFromPerVertexSignal