Describes a ray-triangle intersection.
typedef struct D3DXINTERSECTINFO { DWORD FaceIndex; FLOAT U; FLOAT V; FLOAT Dist; } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
Barycentric coordinates define a point inside a triangle in terms of the triangle's vertices. For a more in-depth description of barycentric coordinates, see Mathworld's Barycentric Coordinates Description.