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Describes a ray-triangle intersection.
typedef struct D3DXINTERSECTINFO {
    DWORD FaceIndex;
    FLOAT U;
    FLOAT V;
    FLOAT Dist;
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
                    
                
            
            
                
Barycentric coordinates define a point inside a triangle in terms of the triangle's vertices. For a more in-depth description of barycentric coordinates, see Mathworld's Barycentric Coordinates Description.