D3DXLoadPRTBufferFromFile

Loads into memory a precomputed radiance transfer (PRT) buffer that was saved to disk.

HRESULT D3DXLoadPRTBufferFromFile(
  LPCSTR pFileName,
  LPD3DXPRTBUFFER * ppBuffer
);

Parameters

pFileName
[in] Name of the file from which to load the buffer data.
ppBuffer
[in, out] Address of a pointer to the output ID3DXPRTBuffer object.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTBufferFromFileA.

Requirements

Header: Declared in D3dx9mesh.h.