Loads into memory a compressed precomputed radiance transfer (PRT) buffer that was saved to disk.
HRESULT D3DXLoadPRTCompBufferFromFile( LPCSTR pFileName, LPD3DXPRTCOMPBUFFER * ppBuffer );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTCompBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTCompBufferFromFileA.
Header: Declared in D3dx9mesh.h.