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Encapsulates a mesh object in a transformation frame hierarchy.
typedef struct D3DXMESHCONTAINER {
    LPSTR Name;
    D3DXMESHDATA MeshData;
    LPD3DXMATERIAL pMaterials;
    LPD3DXEFFECTINSTANCE pEffects;
    DWORD NumMaterials;
    DWORD * pAdjacency;
    LPD3DXSKININFO pSkinInfo;
    D3DXMESHCONTAINER * pNextMeshContainer;
} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
                    
                
            
            
                
An application can derive from this structure to add other data.