D3DXMESHDATATYPE

Defines the type of mesh data present in D3DXMESHDATA.

typedef enum D3DXMESHDATATYPE
{
    D3DXMESHTYPE_MESH = 0x001,
    D3DXMESHTYPE_PMESH = 0x002,
    D3DXMESHTYPE_PATCHMESH = 0x003,
    D3DXEDT_FORCE_DWORD = 0x7fffffff,
} D3DXMESHDATATYPE, *LPD3DXMESHDATATYPE;

Constants

D3DXMESHTYPE_MESH
The data type is a mesh. See ID3DXMesh.
D3DXMESHTYPE_PMESH
The data type is a progressive mesh. See ID3DXPMesh.
D3DXMESHTYPE_PATCHMESH
The data type is a patch mesh. See ID3DXPatchMesh.
D3DXEDT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

See Also

D3DXMESHDATA