D3DXMESHDATATYPE
Defines the type of mesh data present in D3DXMESHDATA.
typedef enum D3DXMESHDATATYPE
{
D3DXMESHTYPE_MESH = 0x001,
D3DXMESHTYPE_PMESH = 0x002,
D3DXMESHTYPE_PATCHMESH = 0x003,
D3DXEDT_FORCE_DWORD = 0x7fffffff,
} D3DXMESHDATATYPE, *LPD3DXMESHDATATYPE;
Constants
- D3DXMESHTYPE_MESH
- The data type is a mesh. See ID3DXMesh.
- D3DXMESHTYPE_PMESH
- The data type is a progressive mesh. See ID3DXPMesh.
- D3DXMESHTYPE_PATCHMESH
- The data type is a patch mesh. See ID3DXPatchMesh.
- D3DXEDT_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
See Also
D3DXMESHDATA