D3DXMESHSIMP
Specifies simplification options for a mesh.
typedef enum D3DXMESHSIMP
{
D3DXMESHSIMP_VERTEX = 1,
D3DXMESHSIMP_FACE = 2,
} D3DXMESHSIMP, *LPD3DXMESHSIMP;
Constants
- D3DXMESHSIMP_VERTEX
- The mesh will be simplified by the number of vertices specified in the MinValue parameter.
- D3DXMESHSIMP_FACE
- The mesh will be simplified by the number of faces specified in the MinValue parameter.
See Also
D3DXGeneratePMesh, D3DXSimplifyMesh