D3DXMatrixAffineTransformation

Builds a 3D affine transformation matrix. NULL arguments are treated as identity transformations.

D3DXMATRIX * D3DXMatrixAffineTransformation(
  D3DXMATRIX * pOut,
  FLOAT Scaling,
  CONST D3DXVECTOR3 * pRotationCenter,
  CONST D3DXQUATERNION * pRotation,
  CONST D3DXVECTOR3 * pTranslation
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
Scaling
[in] Scaling factor.
pRotationCenter
[in] Pointer to a D3DXVECTOR3 structure, a point identifying the center of rotation. If this argument is NULL, an identity Mrc matrix is applied to the formula in Remarks.
pRotation
[in] Pointer to a D3DXQUATERNION structure that specifies the rotation. If this argument is NULL, an identity Mr matrix is applied to the formula in Remarks.
pTranslation
[in] Pointer to a D3DXVECTOR3 structure representing the translation. If this argument is NULL, an identity Mt matrix is applied to the formula in Remarks.

Return Values

Pointer to a D3DXMATRIX structure that is an affine transformation matrix.

Remarks

This function calculates the affine transformation matrix with the following formula, with matrix concatenation evaluated in left-to-right order:

Mout = Ms * (Mrc)-1 * Mr * Mrc * Mt

where:

Mout = output matrix (pOut)

Ms = scaling matrix (Scaling)

Mrc = center of rotation matrix (pRotationCenter)

Mr = rotation matrix (pRotation)

Mt = translation matrix (pTranslation)

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixAffineTransformation function can be used as a parameter for another function.

For 2D affine transformations, use D3DXMatrixAffineTransformation2D.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXMatrixTransformation, Transforms