D3DXMatrixDecompose
Breaks down a general 3D transformation matrix into its scalar, rotational, and translational components.
HRESULT D3DXMatrixDecompose(
D3DXVECTOR3 * pOutScale,
D3DXQUATERNION * pOutRotation,
D3DXVECTOR3 * pOutTranslation,
CONST D3DXMATRIX * pM
);
Parameters
- pOutScale
- [in, out] Pointer to the output D3DXVECTOR3 that contains scaling factors applied along the x, y, and z-axes.
- pOutRotation
- [in, out] Pointer to the D3DXQUATERNION structure that describes the rotation.
- pOutTranslation
- [in, out] Pointer to the D3DXVECTOR3 vector that describes the translation.
- pM
- [in] Pointer to an input D3DXMATRIX matrix to decompose.
Return Values
If the function succeeds, the return value is S_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3dx9math.h.