Calculates the inverse of a matrix.
D3DXMATRIX * D3DXMatrixInverse( D3DXMATRIX * pOut, FLOAT * pDeterminant, CONST D3DXMATRIX * pM );
Pointer to a D3DXMATRIX structure that is the inverse of the matrix. If matrix inversion fails, NULL is returned.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixInverse function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.