Builds a left-handed, look-at matrix.
D3DXMATRIX * D3DXMatrixLookAtLH( D3DXMATRIX * pOut, CONST D3DXVECTOR3 * pEye, CONST D3DXVECTOR3 * pAt, CONST D3DXVECTOR3 * pUp );
Pointer to a D3DXMATRIX structure that is a left-handed, look-at matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtLH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
zaxis = normal(At - Eye) xaxis = normal(cross(Up, zaxis)) yaxis = cross(zaxis, xaxis) xaxis.x yaxis.x zaxis.x 0 xaxis.y yaxis.y zaxis.y 0 xaxis.z yaxis.z zaxis.z 0 -dot(xaxis, eye) -dot(yaxis, eye) -dot(zaxis, eye) l
Header: Declared in D3dx9math.h.