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Builds a right-handed, look-at matrix.
D3DXMATRIX * D3DXMatrixLookAtRH( D3DXMATRIX * pOut, CONST D3DXVECTOR3 * pEye, CONST D3DXVECTOR3 * pAt, CONST D3DXVECTOR3 * pUp );
Pointer to a D3DXMATRIX structure that is a right-handed, look-at matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtRH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.
zaxis = normal(Eye - At)
xaxis = normal(cross(Up, zaxis))
yaxis = cross(zaxis, xaxis)
    
 xaxis.x           yaxis.x           zaxis.x          0
 xaxis.y           yaxis.y           zaxis.y          0
 xaxis.z           yaxis.z           zaxis.z          0
-dot(xaxis, eye)  -dot(yaxis, eye)  -dot(zaxis, eye)  l
    
Header: Declared in D3dx9math.h.