Calculates the transposed product of two matrices.
D3DXMATRIX * D3DXMatrixMultiplyTranspose( D3DXMATRIX* pOut, CONST D3DXMATRIX* pM1, CONST D3DXMATRIX* pM2 );
Pointer to a D3DXMATRIX structure that is the product of two matrices.
The result is the transposed of the product of two transformation matrices, Out = T(M1*M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiplyTranspose function can be used as a parameter for another function.
This function is useful to set matrices as constants for vertex and pixel shaders.
Header: Declared in D3dx9math.h.