D3DXMatrixPerspectiveRH

Builds a right-handed perspective projection matrix.

D3DXMATRIX * D3DXMatrixPerspectiveRH(
  D3DXMATRIX * pOut,
  FLOAT w,
  FLOAT h,
  FLOAT zn,
  FLOAT zf
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
w
[in] Width of the view volume at the near view-plane.
h
[in] Height of the view volume at the near view-plane.
zn
[in] Z-value of the near view-plane.
zf
[in] Z-value of the far view-plane.

Return Values

Pointer to a D3DXMATRIX structure that is a right-handed perspective projection matrix.

Remarks

All the parameters of the D3DXMatrixPerspectiveRH function are distances in camera space. The parameters describe the dimensions of the view volume.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixPerspectiveRH function can be used as a parameter for another function.

This function uses the following formula to compute the returned matrix.

2*zn/w  0       0              0
0       2*zn/h  0              0
0       0       zf/(zn-zf)    -1
0       0       zn*zf/(zn-zf)  0

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXMatrixPerspectiveLH, D3DXMatrixPerspectiveFovRH, D3DXMatrixPerspectiveFovLH, D3DXMatrixPerspectiveOffCenterRH, D3DXMatrixPerspectiveOffCenterLH