Builds a matrix with a specified yaw, pitch, and roll.
D3DXMATRIX * D3DXMatrixRotationYawPitchRoll( D3DXMATRIX * pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
Pointer to a D3DXMATRIX structure with the specified yaw, pitch, and roll.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationYawPitchRoll function can be used as a parameter for another function.
The order of transformations is roll first, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
Header: Declared in D3dx9math.h.
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationZ