Builds a matrix that rotates around the z-axis.
D3DXMATRIX * D3DXMatrixRotationZ( D3DXMATRIX * pOut, FLOAT Angle );
Pointer to a D3DXMATRIX structure rotated around the z-axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll