D3DXMatrixRotationZ

Builds a matrix that rotates around the z-axis.

D3DXMATRIX * D3DXMatrixRotationZ(
  D3DXMATRIX * pOut,
  FLOAT Angle
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
Angle
[in] Angle of rotation, in radians. Angles are measured clockwise when viewed from the rotation axis (positive side) toward the origin.

Return Values

Pointer to a D3DXMATRIX structure rotated around the z-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll