Builds a matrix that scales along the x-axis, the y-axis, and the z-axis.
D3DXMATRIX * D3DXMatrixScaling( D3DXMATRIX * pOut, FLOAT sx, FLOAT sy, FLOAT sz );
Pointer to the scaling transformation D3DXMATRIX.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixScaling function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.