D3DXMatrixTransformation

Builds a transformation matrix. NULL arguments are treated as identity transformations.

D3DXMATRIX * D3DXMatrixTransformation(
  D3DXMATRIX * pOut,
  CONST D3DXVECTOR3 * pScalingCenter,
  CONST D3DXQUATERNION * pScalingRotation,
  CONST D3DXVECTOR3 * pScaling,
  CONST D3DXVECTOR3 * pRotationCenter,
  CONST D3DXQUATERNION * pRotation,
  CONST D3DXVECTOR3 * pTranslation
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
pScalingCenter
[in] Pointer to a D3DXVECTOR3 structure, identifying the scaling center point. If this argument is NULL, an identity Msc matrix is applied to the formula in Remarks.
pScalingRotation
[in] Pointer to a D3DXQUATERNION structure that specifies the scaling rotation. If this argument is NULL, an identity Msr matrix is applied to the formula in Remarks.
pScaling
[in] Pointer to a D3DXVECTOR3 structure, the scaling vector. If this argument is NULL, an identity Ms matrix is applied to the formula in Remarks.
pRotationCenter
[in] Pointer to a D3DXVECTOR3 structure, a point that identifies the center of rotation. If this argument is NULL, an identity Mrc matrix is applied to the formula in Remarks.
pRotation
[in] Pointer to a D3DXQUATERNION structure that specifies the rotation. If this argument is NULL, an identity Mr matrix is applied to the formula in Remarks.
pTranslation
[in] Pointer to a D3DXVECTOR3 structure, representing the translation. If this argument is NULL, an identity Mt matrix is applied to the formula in Remarks.

Return Values

Pointer to a D3DXMATRIX structure that is the transformation matrix.

Remarks

This function calculates the transformation matrix with the following formula, with matrix concatenation evaluated in left-to-right order:

Mout = (Msc)-1 * (Msr)-1* Ms * Msr * Msc * (Mrc)-1* Mr * Mrc * Mt

where:

Mout = output matrix (pOut)

Msc = scaling center matrix (pScalingCenter)

Msr = scaling rotation matrix (pScalingRotation)

Ms = scaling matrix (pScaling)

Mrc = center of rotation matrix (pRotationCenter)

Mr = rotation matrix (pRotation)

Mt = translation matrix (pTranslation)

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTransformation function can be used as a parameter for another function.

For 2D transformations, use D3DXMatrixTransformation2D.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXMatrixAffineTransformation, Transforms