D3DXMatrixTransformation2D

Builds a 2D transformation matrix that represents transformations in the xy plane. NULL arguments are treated as identity transformations.

D3DXMATRIX * D3DXMatrixTransformation2D(
  D3DXMATRIX * pOut,
  CONST D3DXVECTOR2 * pScalingCenter,
  FLOAT pScalingRotation,
  CONST D3DXVECTOR2 * pScaling,
  CONST D3DXVECTOR2 * pRotationCenter,
  FLOAT Rotation,
  CONST D3DXVECTOR2 * pTranslation
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that contains the result of the transformations.
pScalingCenter
[in] Pointer to a D3DXVECTOR2 structure, a point identifying the scaling center. If this argument is NULL, an identity Msc matrix is applied to the formula in Remarks.
pScalingRotation
[in] The scaling rotation factor.
pScaling
[in] Pointer to a D3DXVECTOR2 structure, a point identifying the scale. If this argument is NULL, an identity Ms matrix is applied to the formula in Remarks.
pRotationCenter
[in] Pointer to a D3DXVECTOR2 structure, a point identifying the rotation center. If this argument is NULL, an identity Mrc matrix is applied to the formula in Remarks.
Rotation
[in] The angle of rotation in radians.
pTranslation
[in] Pointer to a D3DXVECTOR2 structure, identifying the translation. If this argument is NULL, an identity Mt matrix is applied to the formula in Remarks.

Return Values

Pointer to a D3DXMATRIX structure that contains the transformation matrix.

Remarks

This function calculates the transformation matrix with the following formula, with matrix concatenation evaluated in left-to-right order:

Mout = (Msc)-1* (Msr)-1* Ms * Msr * Msc * (Mrc)-1* Mr * Mrc * Mt

where:

Mout = output matrix (pOut)

Msc = scaling center matrix (pScalingCenter)

Msr = scaling rotation matrix (pScalingRotation)

Ms = scaling matrix (pScaling)

Mrc = center of rotation matrix (pRotationCenter)

Mr = rotation matrix (Rotation)

Mt = translation matrix (pTranslation)

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTransformation2D function can be used as a parameter for another function.

For 3D transformations, use D3DXMatrixTransformation.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXMatrixAffineTransformation2D, Transforms