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Builds a matrix using the specified offsets.
D3DXMATRIX * D3DXMatrixTranslation( D3DXMATRIX * pOut, FLOAT x, FLOAT y, FLOAT z );
Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMATRIXTranslation can be used as a parameter for another function.
Header: Declared in D3dx9math.h.