D3DXMatrixTranslation

Builds a matrix using the specified offsets.

D3DXMATRIX * D3DXMatrixTranslation(
  D3DXMATRIX * pOut,
  FLOAT x,
  FLOAT y,
  FLOAT z
);

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
x
[in] X-coordinate offset.
y
[in] Y-coordinate offset.
z
[in] Z-coordinate offset.

Return Values

Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMATRIXTranslation can be used as a parameter for another function.

Requirements

Header: Declared in D3dx9math.h.