D3DXOptimizeVertices
Generates an optimized vertex remapping for a triangle list. This function is commonly used after applying the face remapping generated by D3DXOptimizeFaces.
HRESULT D3DXOptimizeVertices(
LPCVOID pIndices,
UINT NumFaces,
UINT NumVertices,
BOOL Indices32Bit,
DWORD * pVertexRemap
);
Parameters
- pIndices
- [in] Pointer to triangle list indices to use for ordering vertices.
- NumFaces
- [in] Number of faces in the triangle list.
- NumVertices
- [in] Number of vertices referenced by the triangle list.
- Indices32Bit
- [in] Flag indicating index type: TRUE if indices are 32-bit (more than 65535 vertices), FALSE if indices are 16-bit (65535 or fewer vertices).
- pVertexRemap
- [in, out] Pointer to a destination buffer that will contain the new index for each vertex. The value stored in pVertexRemap for a given element is the source vertex location in the new vertex ordering.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9mesh.h.