D3DXPATCHMESHTYPE

Mesh patch types.

typedef enum D3DXPATCHMESHTYPE
{
    D3DXPATCHMESH_RECT = 0x001,
    D3DXPATCHMESH_TRI = 0x002,
    D3DXPATCHMESH_NPATCH = 0x003,
    D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
} D3DXPATCHMESHTYPE, *LPD3DXPATCHMESHTYPE;

Constants

D3DXPATCHMESH_RECT
Rectangle patch mesh type.
D3DXPATCHMESH_TRI
Triangle patch mesh type.
D3DXPATCHMESH_NPATCH
N-patch mesh type.
D3DXPATCHMESH_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Remarks

Triangle patches have three sides and are described in D3DTRIPATCH_INFO. Rectangle patches are four-sided and are described in D3DRECTPATCH_INFO.

See Also

Using Higher-Order Primitives