D3DXPATCHMESHTYPE
Mesh patch types.
typedef enum D3DXPATCHMESHTYPE
{
D3DXPATCHMESH_RECT = 0x001,
D3DXPATCHMESH_TRI = 0x002,
D3DXPATCHMESH_NPATCH = 0x003,
D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
} D3DXPATCHMESHTYPE, *LPD3DXPATCHMESHTYPE;
Constants
- D3DXPATCHMESH_RECT
- Rectangle patch mesh type.
- D3DXPATCHMESH_TRI
- Triangle patch mesh type.
- D3DXPATCHMESH_NPATCH
- N-patch mesh type.
- D3DXPATCHMESH_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Remarks
Triangle patches have three sides and are described in D3DTRIPATCH_INFO. Rectangle patches are four-sided and are described in D3DRECTPATCH_INFO.
See Also
Using Higher-Order Primitives