D3DXPLAYBACK_TYPE
Defines the type of animation set looping modes used for playback.
typedef enum D3DXPLAYBACK_TYPE
{
D3DXPLAY_LOOP = 0,
D3DXPLAY_ONCE = 1,
D3DXPLAY_PINGPONG = 2,
D3DXEDT_FORCE_DWORD = 0x7fffffff,
} D3DXPLAYBACK_TYPE, *LPD3DXPLAYBACK_TYPE;
Constants
- D3DXPLAY_LOOP
- The animation repeats endlessly.
- D3DXPLAY_ONCE
- The animation plays once, and then it stops on the last frame.
- D3DXPLAY_PINGPONG
- The animation alternates endlessly between playing forward and playing backward.
- D3DXEDT_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.