Computes the dot product of a plane and a 4D vector.
FLOAT D3DXPlaneDot( CONST D3DXPLANE * pP, CONST D3DXVECTOR4 * pV );
The dot product of the plane and 4D vector.
Given a plane (a, b, c, d) and a 4D vector (x, y, z, w) the return value of this function is a*x + b*y + c*z + d*w. The D3DXPlaneDot function is useful for determining the plane's relationship with a homogeneous coordinate. For example, this function could be used to determine if a particular coordinate is on a particular plane, or on which side of a particular plane a particular coordinate lies.
Header: Declared in D3dx9math.h.