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Supplies the following operator overloads and type casts for D3DXQUATERNION structures.
typedef struct D3DXQUATERNION
{
#ifdef __cplusplus
public:
    D3DXQUATERNION() {}
    D3DXQUATERNION( CONST FLOAT * );
    D3DXQUATERNION( CONST D3DXFLOAT16 * );
    D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;
    // assignment operators
    D3DXQUATERNION& operator += ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator -= ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator *= ( CONST D3DXQUATERNION& );
    D3DXQUATERNION& operator *= ( FLOAT );
    D3DXQUATERNION& operator /= ( FLOAT );
    // unary operators
    D3DXQUATERNION  operator + () const;
    D3DXQUATERNION  operator - () const;
    // binary operators
    D3DXQUATERNION operator + ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator - ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator * ( CONST D3DXQUATERNION& ) const;
    D3DXQUATERNION operator * ( FLOAT ) const;
    D3DXQUATERNION operator / ( FLOAT ) const;
    friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION& );
    BOOL operator == ( CONST D3DXQUATERNION& ) const;
    BOOL operator != ( CONST D3DXQUATERNION& ) const;
#endif //__cplusplus
    FLOAT x, y, z, w;
} D3DXQUATERNION, *LPD3DXQUATERNION;
    
For more information about structure members, refer to D3DXQUATERNION.
Operator overloads and type casts for this structure are implemented in d3dx9math.inl.