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Returns the conjugate of a quaternion.
D3DXQUATERNION * D3DXQuaternionConjugate( D3DXQUATERNION * pOut, CONST D3DXQUATERNION * pQ );
Pointer to a D3DXQUATERNION structure that is the conjugate of the quaternion.
Given a quaternion (x, y, z, w), the D3DXQuaternionConjugate function will return the quaternion (-x, -y, -z, w).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionConjugate function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.