Returns the dot product of two quaternions.
FLOAT D3DXQuaternionDot( CONST D3DXQUATERNION * pQ1, CONST D3DXQUATERNION * pQ2 );
The dot product of two quaternions.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.