Determines if a quaternion is an identity quaternion.
BOOL D3DXQuaternionIsIdentity( CONST D3DXQUATERNION * pQ );
If the quaternion is an identity quaternion, this function returns TRUE. Otherwise, this function returns FALSE.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.