Calculates the natural logarithm.
D3DXQUATERNION * D3DXQuaternionLn( D3DXQUATERNION * pOut, CONST D3DXQUATERNION * pQ );
Pointer to a D3DXQUATERNION structure that is the natural logarithm.
The D3DXQuaternionLn function works only for unit quaternions.
A unit quaternion, is defined by: Q == (cos(theta), sin(theta) * v) where |v| = 1 The natural logarithm of Q is, ln(Q) = (0, theta * v)
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionLn function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.