Computes a unit length quaternion.
D3DXQUATERNION * D3DXQuaternionNormalize( D3DXQUATERNION * pOut, CONST D3DXQUATERNION * pQ );
Pointer to a D3DXQUATERNION structure that is the normal of the quaternion.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionNormalize function can be used as a parameter for another function.
Header: Declared in D3dx9math.h.