Rotates a quaternion about an arbitrary axis.
D3DXQUATERNION * D3DXQuaternionRotationAxis( D3DXQUATERNION * pOut, CONST D3DXVECTOR3 * pV, FLOAT Angle );
Pointer to a D3DXQUATERNION structure rotated around the specified axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationAxis function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.
D3DXQuaternionRotationMatrix, D3DXQuaternionRotationYawPitchRoll