Builds a quaternion with the given yaw, pitch, and roll.
D3DXQUATERNION * D3DXQuaternionRotationYawPitchRoll( D3DXQUATERNION * pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
Pointer to a D3DXQUATERNION structure with the specified yaw, pitch, and roll.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationYawPitchRoll function can be used as a parameter for another function.
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Header: Declared in D3dx9math.h.