D3DXQuaternionToAxisAngle
    Computes a quaternion's axis and angle of rotation.
            
		
        
void D3DXQuaternionToAxisAngle(
  CONST D3DXQUATERNION * pQ,
  D3DXVECTOR3 * pAxis,
  FLOAT * pAngle
);
    
Parameters
      - pQ
- [in]  Pointer to the source D3DXQUATERNION structure.
- pAxis
- [in, out]  This function returns a pointer to a D3DXVECTOR3 structure that identifies the quaternion's axis of rotation.
- pAngle
- [in, out]  This function returns a pointer to a FLOAT value that identifies the quaternion's angle of rotation in radians.
Return Values
No return value.
Remarks
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Requirements
  Header: Declared in D3dx9math.h.