Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.
typedef struct D3DXRTE_DESC {
UINT Size;
UINT MipLevels;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC, *LPD3DXRTE_DESC;
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.