D3DXRTE_DESC

Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.

typedef struct D3DXRTE_DESC {
    UINT Size;
    UINT MipLevels;
    D3DFORMAT Format;
    BOOL DepthStencil;
    D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC, *LPD3DXRTE_DESC;

Members

Size
Width and height in pixels.
MipLevels
Maximum level of detail (LOD) number.
Format
Color buffer format.
DepthStencil
Indicates if the z-buffer is needed.
DepthStencilFormat
Format of the depth buffer.

Remarks

This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.