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Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.
typedef struct D3DXRTE_DESC {
    UINT Size;
    UINT MipLevels;
    D3DFORMAT Format;
    BOOL DepthStencil;
    D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC, *LPD3DXRTE_DESC;
                    
                
            
            
                
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.