Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.
typedef struct D3DXRTE_DESC { UINT Size; UINT MipLevels; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTE_DESC, *LPD3DXRTE_DESC;
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.