D3DXSHAdd
Adds two spherical harmonic (SH) vectors; in other words, pOut[i] = pA[i] + pB[i].
FLOAT * D3DXSHAdd(
FLOAT * pOut,
UINT Order,
CONST FLOAT * pA,
CONST FLOAT * pB
);
Parameters
- pOut
- [out] Pointer to SH output coefficients. The evaluation generates Order2 coefficients. See Remarks.
- Order
- [in] Order of the SH evaluation. Must be in the range of D3DXSH_MINORDER to D3DXSH_MAXORDER, inclusive. The evaluation generates Order2 coefficients. The degree of the evaluation is Order - 1.
- pA
- [in] Pointer to the first SH vector.
- pB
- [in] Pointer to the second SH vector.
Return Values
Pointer to SH output coefficients.
Remarks
Each coefficient of the basis function Ylm is stored at memory location l2 + m + l, where:
- l is the degree of the basis function.
- m is the basis function index for the given l value and ranges from -l to l, inclusive.
Requirements
Header: Declared in D3dx9math.h.
See Also
Precomputed Radiance Transfer