D3DXSHRotateZ

Rotates the spherical harmonic (SH) vector in the z-axis by the given angle.

FLOAT * D3DXSHRotateZ(
  FLOAT * pOut,
  UINT Order,
  FLOAT Angle,
  CONST FLOAT * pIn
);

Parameters

pOut
[out] Pointer to Spherical harmonic (SH) output coefficients. The evaluation generates Order2 coefficients. This pointer should not alias with pIn. See Remarks.
Order
[in] Order of the SH evaluation. Must be in the range of D3DXSH_MINORDER to D3DXSH_MAXORDER, inclusive. The evaluation generates Order2 coefficients. The degree of the evaluation is Order - 1.
Angle
[in] Rotation angle in radians. The rotation is performed around the z-axis.
pIn
[in] Pointer to rotated SH coefficients.

Return Values

Pointer to SH output coefficients.

Remarks

Each coefficient of the basis function Ylm is stored at memory location l2 + m + l, where:

Requirements

Header: Declared in D3dx9math.h.

See Also

Precomputed Radiance Transfer