D3DXSHScale

Scales a spherical harmonic (SH) vector; in other words, pOut[i] = pA[i]*Scale.

FLOAT * D3DXSHScale(
  FLOAT * pOut,
  UINT Order,
  CONST FLOAT * pIn,
  CONST FLOAT * Scale
);

Parameters

pOut
[out] Pointer to Spherical harmonic (SH) output coefficients. The evaluation generates Order2 coefficients. See Remarks.
Order
[in] Order of the SH evaluation. Must be in the range of D3DXSH_MINORDER to D3DXSH_MAXORDER, inclusive. The evaluation generates Order2 coefficients. The degree of the evaluation is Order - 1.
pIn
[in] Pointer to the SH vector to scale.
Scale
[in] Pointer to the scale value.

Return Values

Pointer to SH output coefficients.

Remarks

Each coefficient of the basis function Ylm is stored at memory location l2 + m + l, where:

Requirements

Header: Declared in D3dx9math.h.

See Also

Precomputed Radiance Transfer